“I broke this world.
One note past the point of no return.
Everything shattered.
Only a Pro Composer can restore what I destroyed.”
Is it you?
The world broke at its loudest note.
An interactive music gallery built inside a point-and-click browser RPG.
Every track scored by a BAPC composer.
All 50 slots are filled. Signups now join the waitlist.
Join the Composer WaitlistSignup ends in
Free to join. Free to play.
“I broke this world.
One note past the point of no return.
Everything shattered.
Only a Pro Composer can restore what I destroyed.”
Is it you?
The World
The Fracture
Your Role
After signing up you receive a Game Brief, a specific creative constraint with a visual reference of the exact scene your music will play in.
Tell us your preferred styles or absolute no-gos when you sign up. We'll do our best to match you.
Inside the Game
Hidden inside every level is a Relic. Finding it unlocks the composer's Game Brief and their Composer's Notes: a fun fact, a challenge they faced, or just how it felt to write the track. Woven permanently into the lore.
Side quests challenge players with critical listening questions about the OST. The answer is hiding in the harmony, which means they actually listen, closely, to every track.
Your name, your brief, your Composer's Notes. Written into the game's lore. Permanently.
What you get
An interactive music gallery, live on the web for anyone to play.
Because your name deserves to be in there.
A real task, a real scene, a real deadline.
BAPC staff is there to help if you need it. A light guiding hand, not a full coaching process.
In the BAPC community. 2,337+ composers strong.
A note from Kevin (on the use of AI)
You deserve the full picture of how this was made.
For art assets, I used Google Flow to direct and generate storyboards, background images, assets, and UI designs. I wrote prompts, reviewed outputs, and iterated until they matched the vision. I then turned storyboards into loopable animations by generating first and last frames and animating between them. I upscaled and manually processed every image and animation in Photoshop and DaVinci Resolve. Gemini helped me edit and fine-tune text. VS Code's Claude Code extension helped me write JavaScript logic, debug CSS layout issues, structure HTML, get this thing deployed, and connect a custom domain via DNS configuration to make it playable on the becomeaprocomposer.com domain.
Without AI, this project would not exist. I am not a developer. I am not a graphic artist. I am not a video animator. And I cannot hire them for a free game.
The ideas are human.
Every level concept came from me, or from the BAPC mod team: Wormaap, Lupinity, and Ben. We hope you notice. Who else invents a spider that dresses as a dog specifically to spare people with arachnophobia, while terrorising everyone else? That is us. When I got stuck on code, our moderator Lupinity stepped in. A real person, on his own free time.
This is not a lazy project. I spent hundreds of hours on it. I learned how browser games are structured. How JavaScript handles game state, inventory systems, and audio. How CSS animations work. How to host a static site online. How to optimise assets for the web. How to convert images and video to WebP and MP4 to reduce file size and server load. How to minimise bandwidth without destroying visual quality. Claude Code wrote batch-processing scripts that automated file conversion across hundreds of assets for me. That is the reason you can open a browser and play this game right now instead of downloading a folder of files and running it locally on your computer. For that I pay a hoster. And I gladly do. I think it's worth it.
Ideating. Writing. Drafting. Iterating. Writing briefs. Collecting feedback. Iterating again.
What kept me going was imagining your music in it.
The game is not the point. Your music is.
Odyssey Of Sound is a canvas: a place to showcase your tracks, your name, and your credit. Something we can listen to together, and for the world to find.
I see the game as the backdrop (storyboards, environments, and UI) that supports the listening experience. After all, we're a music server, not a game dev server 😛
You are the star here.
I know AI is a tax on every creative who never consented to train it. I feel that. Used carefully, with intention and human thought behind it, it can help build something that genuinely means something. Ultimately, you will be the judge.
I am open to all feedback. Critical or kind. Send it via DM, or drop it in the server feedback channel.
Love you all. I hope you love this as much as I do.
Kevin
Waitlist Open
We'll try to create more briefs. Stand-ins needed if someone drops out. Still worth signing up.
Signup ends in
All 50 slots are filled. Signups now join the waitlist.
Join the Composer WaitlistYes. Beginners and experienced composers alike. This is not a competition. BAPC staff will be there to help if you need it.
No. There is no audition and no portfolio required. Just fill in the form. Everyone who signs up is in the running for a slot.
Yes. Your Game Brief and all feedback will be sent via Discord DM. Make sure you are a member of the BAPC Discord before signing up.
No. Your submission must be composed by you. We reserve the right to request a DAW screencast as proof if needed. Non-generative AI tools (e.g. SynthV) are fine.
We encourage you to embrace your brief and make it your own. The constraint is part of the creative challenge, and often leads to your best work. If a brief is genuinely incompatible with what you do, reach out and we will see what we can do. You can also arrange a private swap with another composer. Just let us know who swapped with whom.
April 20. You have four weeks from when briefs are sent to finish your track.
We integrate all tracks into the game for you. Once everything is in, we publish the game and celebrate with a live Let's Play stream event together as a community.
A stand-in composer takes over. Please communicate with us promptly if you're struggling. The earlier you tell us, the better for everyone.
We will do our best to help you make your track as strong as possible. That said, we are a small team managing a lot of submissions. Don't expect regular, detailed notes. If your track needs adjustments, we will let you know. If you are stuck, reach out and we will help. Think of it as a light guiding hand rather than a full coaching process.
Our goal is to help every composer have their track in the game, no matter if beginner or pro. Following your brief matters more than technical perfection.
Inside the game, playable online. And on the official Become A Pro Composer YouTube channel in the context of the game. By signing up, you agree to both.
Yes. Once the game is live, you're free to share your track on your own channels.
We encourage you not to share your track outside of your communication with BAPC staff. We want the full game to be a surprise reveal. That moment is better for everyone if nobody has heard anything yet.